If RemoteTech isn't officially 1.0-compatible, it's developer has given us this link to a beta build that is 1.0-compatible. No autopilot systems are allowed except for what is given to you by the stock SAS modules.You may not attach any parts that can automate tasks (eg: no kOS parts, Smart Parts or similar) even without a connection to KSC.There may not be any comm networks in place (1 satellite counts as a comm network). 1 Kerbal Space Center 2 Island Airfield 3 Inland Kerbal Space Center 4 Making History DLC Launch Sites 4.1 Woomerang Launch Site 4.2 Dessert Launch Complex 5 1.12 Discoverable Bases 5.1 Glacier Lake Launch Site 5.2 Cove Launch Site 5.3 Mahi Mahi Launch Site 5.4 Crater Launch Site 6 CommNet Stations 6.1 Crater Rim 6.2 Nye Island 6. Your vessel must be connected DIRECTLY to the KSC.Your vessel must remain connected to the KSC long enough to deploy the parachute.Your probe body must remain attached to the vessel long enough to deploy the parachute.You may only use 1 command pod for your tourist (the one you start with) and 1 probe body for your control.It must be done in career mode with the settings set to "Normal" or harder (modifications to make it even harder are allowed).You must install and enable the RemoteTech mod (or a 1.0-compatible beta).Send us a message with proof, and we'll give you some flair to show it! Disable header animation Enable header animation Δ | Support/bug reports | KerbalAcademy | ConsoleKSP Last contest's winner: forteefly1998! Have you developed a mod? It makes one minor change that has major implications: antennas are always controllable by the player, even without a. See this page for more infoĬommunity Teamspeak Server RemoteTech XF is a variant of RemoteTech, made either for people that want a slightly more forgiving experience or for those that want to drop RemoteTech into an existing game and be able to use their existing satellites/probes. Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP See the discussion on misc posts for more info Also, I hope Kerbal Engineer and RemoteTech mods get updated for 1.0 quickly. Please note, version 1.1 is a full engine upgrade, (from Unity 4 to Unity 5). No posts unrelated to KSP or memes and image macros. Kerbal Space Program 1.0 is Released Posted by Will4291 on Apr 27th. Kerbal Space Program Mods (1.1 edition) - Warren Schultz Updated 13:34 (GMT -4) Version 1.1 of KSP has just been released, so I will be updating this page with mod descriptions and compatibility notes as I work my way through the list. Raidernick: Soyuz launch pad in previous versions.īeale, Raidernick, Orionkermin, AlphaAsh: Inspiration.Please remain kind and civil at all times The mod RecoverAll/DestroyAll can help by recovering all landed debris at once.ĪlphaAsh: KerbalKonstructs and some of the textures The game was inspired by the real-life NASA space program where players are allowed to select one of five astronaut candidates, send them into orbit, and watch. Launch clamps must then be recovered via the tracking station. Kerbal Space Program (K SP) is a virtual space flight simulator video game developed by Squad and released by Private Division for Microsoft Windows, macOS, Linux and Xbox One. Launch pads are not always automatically cleared after launch. Kerbal Space Program 1 KSP1 Mods KSP1 Mod Releases 1.0.3 Contract Pack: RemoteTech LITE 1. zip into your own GameData folder.īefore updating, recover any vessel from the Kosmodrome.ĭelete old "Kosmodrome" folder in your GameData. ContractPack-RemoteTech LITE contract Packs for Remote Tech valid for Mods (contract procedurally generated no matter number and name of bodies). This mod requires KerbalKonstructs (included).Ĭopy the contents of the GameData folder from the. Fixed RemoteTech v1.6.0 support (update RT first if you are still using v1.5. The rocket pads are modeled after real sites: Gagarin's Start and the Proton site in Baikonur and the new ESA Soyuz site in Kourou. A plugin for Kerbal Space Program which adds some SSTV, beeps, and nonsensical radio chatter between your crewed command pods and Mission Control. This adds a new layer of difficulty that compensates for the lack of live crew members. It does this by requiring unmanned vessels have a connection to Kerbal Space Center (KSC) to be able to be controlled. I made this mod because I wanted a Space Centre for all the great Soviet/Russian inspired part mods. RemoteTech is a modification for Squad’s Kerbal Space Program (KSP) which overhauls the unmanned space program. The floodlights can be activated and deactivated by mouse-click. I use MJ to land probes still keeping the connection active (most of my probes are carried by a spacecraft that keeps orbiting the body and working as relay for the probe). The site is on the equator in the desert. I use both RemoteTech with signal delay and Mechjeb. Kosmodrome - Space Centre has three Launch Pads, a Runway, a Heli/VTOL Pad and two additional spawn points on the runway. Kosmodrome - Space Centre v1.0 - Career Edition
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